Home Forums General Mental Health RSVSR Where to Farm Deliver Carriables Fast in ARC Raiders

  • RSVSR Where to Farm Deliver Carriables Fast in ARC Raiders

    Posted by Rodrigo on March 31, 2026 at 4:28 am

    If you’re only jumping into ARC Raiders Trials for the weekly 3-star payout, you’re not alone. Chasing top leaderboard spots sounds nice, sure, but most players just want a clean route to 4,000 points and a fast exit. After a lot of runs, one thing keeps standing out: Deliver Carriables is the least painful way to do it, especially if you’ve already been stocking up on ARC Raiders Items and want a method that doesn’t turn every match into a full-on war. The scoring is what makes it work. A daytime Field Crate hand-in gives 500 points, and once the 2x modifier rolls around, that jumps to 1,000. At that point, the grind stops feeling like a grind and starts feeling like a routine.

    Build for movement first

    A lot of players make this harder than it needs to be by gearing like they’re about to storm a bunker. You don’t need that. This Trial is mostly about moving, not fighting. I usually bring a stack of healing items, somewhere around 15 to 20, plus Adrenaline Shots so I can keep sprinting without constantly running dry. That extra burst matters more than people think. You feel it on every route. The Snap Hook helps too, maybe more than any other utility here. If you can pull a carriable straight to your hands instead of fumbling around its position, you save time every single run. Doesn’t sound huge on paper, but over a session, it’s massive.

    Free Loadouts still get the job done

    If you’re low on resources, don’t overthink it. A Free Loadout is still enough to farm this Trial. You’re obviously giving up some pace because you won’t have the same stim support, and that does slow your rotations a bit. Still, the basic job doesn’t change. Find a Field Crate, take it to a depot, repeat. No fancy weapon setup needed. No expensive gadgets required. And honestly, that’s part of why this method works so well for average players. If you get dropped by another squad or caught by ARC at the wrong time, it stings less because you didn’t risk much going in. That’s a big deal when you’re doing multiple attempts in one evening.

    Dam Battleground makes the loop easy

    For map choice, Dam Battleground is the clear favourite. Field Crates spawn often enough there that you don’t spend half the raid wandering around hoping one appears. Once you learn the usual spots, the whole thing becomes simple. Run to the crate. Pick it up. Take it to the nearest Field Depot and throw it on the blue tray. Then do it again. There’s also a nice side benefit a lot of people forget to mention: turning in a crate opens a nearby loot container. So while you’re pushing your score up, you’re also pulling extra materials and gear out of the run. It keeps the mode from feeling like dead time.

    Squad play can speed things up

    If you’ve got a regular trio, splitting up can push your score up fast. Each player covers a different area, grabs crates solo, and feeds points into the same team total. On a good run, you’ll hit the target far quicker than you would sticking together. The downside is obvious. Split players are easy picks for organised squads, and once one person gets collapsed on, things can go bad in seconds. So yeah, it works, but only if comms are solid and everyone actually calls what they see. For most groups, that’s the difference between an easy clear and a messy wipe. If your goal is simply to lock in rewards, this route is still one of the smartest uses of your time, and it works even better when you’ve paired it with cheap ARC Raiders gear that you don’t mind putting at risk during repeat runs.

    Rodrigo replied 2 weeks, 4 days ago 1 Member · 0 Replies
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